
GM: Martin Sasinek
Picture this: New Sicily, 2916. The streets are mutant-ridden, the skies are opaque and backed up all the way to New Neo Newark, and space is where your children are.It is three years after the loss of the GIGANTIC with all hands, and Earth has finally resurfaced from the financial furrow it fell into following said fiasco. Ambassador Stavros Kildmani, Legitimate Businessman and President of Earth's branch of the Intergalactic Collective of Co-operative Intelligent Beings of Other-worldly Origin (ICCIBOO), has decided to host an intergalactic kegger to celebrate.
Compulsory invitations were once again sent to the delegates of all the various species under ICCIBOO's influence. However, this time they were naturally all a bit wary of Kildmani's intentions...but, the political game must go on, and each race dutifully sent a delegation to the artificially-sustained pleasure-planet of Crap (due to an unfortunate translation happenstance, "crap" means "really, really nice" in Crapperspeak). Everyone arrived on the initial day of what would be a Crappy-week-long (29 earth hours) celebration, and settled in for what promised to be a relatively good time.
Almost immediately however, matters took a turn for the mutinous. Moments after the last delegate transported down to the surface, a force shield surrounded the planet, keeping everyone in and/or out, and the native inhabitants-who had been...er...employed by Kildmani as domestics to serve the delegates-pulled blasters out of the pheasant-under-glass and started cappin' ambassadors and bodyguards indiscriminately. Kildmani himself and more than half of the guests were shot dead in the first wave; but fortunately for the delegates, new armament and security statutes had been implemented since the GIGANTIC incident, and they rapidly formed a resistance.
At this point, the natives hold the local environmental control centre-and have created a bleak, cold, and truly crappy climate-the armoury, and several other key locations. The ambassadorial resistance has managed to hold the rejuvenation spa, which has helped to keep their numbers more or less constant, and is also located relatively close to one of the heavily guarded force shield generators. If it could be neutralized, a hole in the shield could be created and the delegates could all be transported to safety...Victory and freedom is within their grasp!
Then again, exactly what do the rebels want? Maybe an arrangement can be reached... this is the kind of thing delegates do, after all. Then again, some delegates arrived on Crap earlier than others, and might have already made a deal with the natives... With the seeds of unrest firmly planted, can the delegates and their respective entourages (what's left of them) survive and make it off Crap before the mutinous serving staff executes them on a silver platter?
This is a one-day, 10-20 point, sci-fi adventure, set at Dingle park, slated for December 1st. I'm using a slightly modified version of the racial package I created for the first part of this adventure "Escape from Planet Nomansa." These were modified to reflect the new rules that Field Trip has drafted, and some new races were added, as well. I'm also using an updated version of the original "gift book" I used in the first part, also modified for the new rules, taking into account the higher cost of tech items and the base-10 system, and also with a few new surprises chucked in.
Completed Game Summary
After the un-there rendering of RE-5 P.E.C.T., the remaining delegates schlepped the carcass of Juniper, the fraudulent Supox Ambassador, off of the control panel and set to work, utilizing the espionage expertise of Pkar of Pkar. Within seconds, the force shield was down, and each delegate was transported back to their respective vessels. Once in orbit, the planet Crap (or what was left of it) was bombarded from orbit by each ambassadorial fleet in turn, who then turned their sights on earth...or, at least tried to...Ambassador Kildmani, hearing of the Crappy Catastrophe, especially of the un-there rendering of his favourite clone...sent out his own fleet to sterilize the planet, and all witnesses to what had happened.But before the battle could be joined, a rift opened over the planet Crap, caused by the immense number of planetary disruption charges that had bombarded the planet, and strange bubbly creatures plopped out into our universe. Calling themselves the "Orz", they pulled their own planet through the rift, setting up shop in our universe, and plunging the immediate area around the rift into such a gravity well, that every ship except the most armoured and shielded was crushed instantly, and what was left of the planet Crap and it's two lucrative moons imploded in a spectacular display of reverse evolutionary flux, sending bits of bits in every conceivable direction. That area of space, once the delegations' flagships got far enough away to speak coherently, would now be known as "Solid Space". The delegations, severely shell-shocked and tired, simply called a ceasefire and went home, licking their wounds, and plotting the next cog in the ever-churning gears of "The Game."
Icchiboo 2 Points list:
Larry Arsenault 10
Adam Csank 9
*Bryce Dennison 9
*Craig Dutton 6
*Dan Henderson 6
*Colin Hoeg 9
Sheldon O'Brien 6
Jackie Pettipas 6
Wayne Pittman 6
Russell Rait 6
Gino Ranieri 10
Norma Ranieri 3
Dale Roberts 6
Martin Sasinek 8
*Kevin Sauder 9 (*+6)
*Mark Thornton 6
*Indicates that this member was a player and spent 10 experience points during character generation.*Indicates extra points were assigned to those members that either offered rides and/or loaned cell phones to Ref's and did not take the game fee discount for those items.