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| Toy Collectors of
Canada Becomes Affiliated with
www.thecollectorconnector.com |
| A man named Bill Roth contacted me
and asked me if I (we) would join him, in
what is sure to be one of the greatest
things to hit the Canadian collecting
community in years. His site the www.thecollectorconnector.com
is trying to band together the Canadian
collecting community and all of its
websites together in to one unified
community, by linking them in a network,
thereby letting everyone find the
information they need on their favorite
hobby. So of course the idea intrigued
me, so I said yes. You'll see the
addition of their logo in the bottom
right corner of the main page. Go there
check out what is happening on the toy
collecting scene in canada and let both
of us know what you think about, well
anything at all.
billroth@home.com
BIll Roth(Collector Connector)
aperry@accesswave.ca
Adam Perry(Toy Collectors of Canada)
|
| Sega's Toy Commander |
If you don't have a Dreamcast yet
GET ONE! It Rocks!!!!
Every once and a while a new game
comes along that just blows you away. One
that you just can't put down no matter
how tired you are. For me Toy Commander
is one of those games. Basically you are
a little boy that has set up all kinds of
forts and bases throughout his house. You
are playing war to win back the house by
defeating Huggy bear who has staged a
mutiny and taken over the house. One by
one you must defeat each toy general from
each room in order to win them over to
your side and join the fight against
Huggy bear.
The brilliant fusion of the physical
world and imagination on the screen as
you play is astounding especially to
those who remember playing in a similar
fashion. An example of which is in one
level you are a plane that has to take
out submarines in the kitchen and dining
room. The room is 'flooded' up to the
table. But Obviously the room isn't
really flooded its just your imagination,
well until you crash into the imaginary
water.
The game feel like it was inspired by
Micro Machines and Toy Story and melded
into a whole new game. All together there
are 8 rooms with over 50 missions making
the game have a lasting quality.
Gameplay
I think that the best part about the game
is that for me it is soooo hard. But its
not hard because there are severe
gameplay problems or because of some
other kind of design flaw. Its hard
because the game requires you to learn
each level and then become better and
faster at it. New concept, I can't
believe no-one ever thought of it
before...
To generalize there are three types of
vehicles that you can be; a ground
vehicle (tank or tuck) a plane or a
helicopter. Each with their own type of
controls. Which ones you use depends on
the level that you chose to play. Some
require that you use all three some
require only one.
I found the control to be amazing,
with only one drawback, going up ramps.
Give it a try and try and do it quickly.
It is so hard to get totally straight and
so you can fall off ramps and get stuck
on the edges of the ramps.. Some may say
that when you get stuck on stuff it is a
game glitch. I get the impression from
the hours I played that you get stuck on
stuff to slow you down. To get better and
faster your goal is to specifically avoid
the places where you can get stuck on
objects. But even knowing this, does not
make it less frustrating when it happens.
Graphics
Wow the game is gorgeous! I am still
stunned at how cool it is. The room are
so well rendered that it will astonish
anyone who plays. The level are so rich
in depth and replay value for the
multi-player death matches. By that I
mean they are so complex, there are so
many cool places to hide and the total
freedom to go anywhere in the room is
great. All the vehicles look great and
the as I said the level are amazing. The
game uses the same level over again but
at the same time totally changing it for
each mission. For example one level you
are required to drive all over the floors
and wall, and then in the same room it is
filled with water and you have to defeat
the subs.
Replay Value
I used my standard rule of never
reviewing a game that I haven't played
with others. Mainly because I feel that
their impression can give you a glimpse
of other values to the game that the
reviewer my not notice on their own. That
being said every one that played the game
got so into it, it engages you.
I have played over 8 hours of the
death matches, and it still hasn't gotten
tired. My excitement to get to the next
level to get another room to fight in is
motivating me even more to beat the game.
Believe me the 4 player games are a
blast. There are three types; deathmatch,
capture the flag and cat and mouse. Death
match as I said is a blast, but cat and
mouse rocks. Here the goal is to get as
high a score as you can. One player is
the mouse, and only the mouse gets
points. The other players have to tag the
mouse to become the mouse themselves. The
longer you go without being tagged the
higher the points.
I can't say enough good things about
this game, its original design look and
gameplay makes it a classic and I hope
that this review helps to make sure that
the game does not go unnoticed and does
get the recognition that a solid, fun
game deserves.
Graphics: 8.5
Gameplay: 7
Value: 9.5
Sound: 8.5
Overall: 8.5
Adam Perry, Editor

|
| Hasbro Buys Wizards of
the Coast |
Pawtucket, RI (September 9, 1999)
- Hasbro, Inc. [NYSE:HAS] and Wizards of
the Coast, Inc. announced today that they
have entered into a definitive agreement
for Hasbro to acquire Wizards of the
Coast, the world's largest publisher of
hobby games and a leading publisher of
fantasy and science fiction literature.
The purchase price is approximately $325
million, subject to adjustment based on
the audited net assets of Wizards of the
Coast at closing, and certain contingent
payment rights. The waiting period under
the Hart-Scott-Rodino Antitrust
Improvements Act has expired, and the
transaction is expected to be completed
by the end of September of 1999.
Privately-held Wizards of the Coast
was founded in 1990 by Peter D. Adkison,
and is best known for Magic: The
Gathering, the world's all-time
best-selling trading card game. Since its
release in 1993, more than six million
players worldwide have embraced this
game, which is now available in 10
languages and played in more than 52
countries. Other well-known products
include the popular Pokémon trading card
game, currently the number-one game in
the U.S., and the Dungeons & Dragons
role-playing games. The company also
sponsors a worldwide tournament program
for hobby game enthusiasts, owns and
operates almost 70 retail game
establishments and operates the Wizards
of the Coast Game Center in Seattle, the
first gaming environment and
entertainment center for adventure gaming
enthusiasts of all ages.
"Wizards of the Coast will enable
us to significantly expand in the
fast-growing games arena, which is a
cornerstone of our growth strategy for
the new millennium," said Alan G.
Hassenfeld, Chairman and CEO of Hasbro,
Inc. "This acquisition brings us not
only incredibly popular content and
exciting future gaming initiatives, but
also a visionary senior management team
and creative talent, expanded
distribution channels and an opportunity
to participate in location-based
entertainment. There is no end to the
opportunities we see from
cross-fertilization of our respective
game portfolios, including the
fast-growing areas of interactive
software and on-line gaming. Plus, the
year-round nature of these businesses
will help to balance the seasonality of
our diversified portfolio,"
Hassenfeld continued.
"We are very excited about this
merger of the world's two greatest game
companies," said Peter D. Adkison,
President and CEO of Wizards of the
Coast. "We are proud to become part
of the Hasbro tradition and culture, and
look forward to working together to build
on the strength of Hasbro's rich library
of intellectual properties," Adkison
added.
Shareholders owning over two-thirds of
the Wizards of the Coast outstanding
shares, representing more than the
required minimum approval, have agreed to
vote their shares in favor of this merger
at the shareholders' meeting which is
expected to take place on or about
September 30, 1999. Peter Adkison and his
senior management team will continue to
run Wizards of the Coast, which will
remain based just outside of Seattle.
This transaction is expected to have no
material impact on Hasbro's earnings per
share in 1999 and to be accretive in the
year 2000 and beyond.
Hasbro is a worldwide leader in the
design, manufacture and marketing of
toys, games, interactive software,
puzzles and infant products. Both
internationally and in the U.S., its
PLAYSKOOL, KENNER, TONKA, ODDZON, SUPER
SOAKER, MILTON BRADLEY, PARKER BROTHERS,
TIGER, HASBRO INTERACTIVE, and GALOOB
products provide children and families
with the highest quality and most
recognizable toys and games in the world.
Wizards of the Coast, Inc., the
worldwide market share leader in the
trading card game and tabletop
roleplaying game categories, is a leading
developer and publisher of game-based
entertainment products as well as the
owner and operator of one of the nation's
largest specialty game retail chains. The
company holds an exclusive patent on the
play mechanic of trading card games
(TCGs) and produces the world's
best-selling Pokémon* and Magic: The
Gathering TCGs. Publisher of adventure
games such as the classic Dungeons &
Dragons games, family card and board
games and electronic media products,
Wizards of the Coast is also one of the
world's leading fantasy and science
fiction book publishers. The company has
retail locations that provide game-play
areas. Headquartered near Seattle,
Washington, Wizards of the Coast has
international offices in Antwerp, Paris,
Milan, London and Beijing. For more
information on Wizards of the Coast,
visit the company's website and
electronic retail store at
www.wizards.com.
Certain statements contained in this
release contain "forward-looking
statements" within the meaning of
the Private Securities Litigation Reform
Act of 1995. Such forward-looking
statements are inherently subject to
known and unknown risks and
uncertainties. The Company's actual
actions or results may differ materially
from those expected or anticipated in the
forward-looking statements. Specific
factors that might cause such a
difference include, but are not limited
to, the timely manufacture and shipping
by the Company of new and continuing
products and their acceptance by
customers and consumers in a competitive
product environment; economic conditions,
currency fluctuations and government
regulation and other actions in the
various markets in which the Company
operates throughout the world; the
inventory policies of retailers,
including the continuing trend of
concentration of the Company's revenues
in the second half and fourth quarter of
the year, together with increased
reliance by retailers on quick response
inventory management techniques, which
increases the risk of underproduction of
popular items, overproduction of less
popular items and failure to achieve
tight and compressed shipping schedules;
the impact of competition on revenues,
margins and other aspects of the
Company's business; the Company's
incurring higher than expected costs to
achieve, or not achieving, "Year
2000" readiness with respect to the
Company's systems, or the Company's
customers, vendors or service providers
failing to achieve such readiness; and
the risk that anticipated benefits of
acquisitions or the Company's Global
Integration and Profit Enhancement
program may not occur or be delayed or
reduced in their realization. The Company
undertakes no obligation to make any
revisions to the forward-looking
statements contained in this release or
to update them to reflect events or
circumstances occurring after the date of
this release.
*©1995, 1996 and 1998 Nintendo,
Creatures, GAMEFREAK. Pokémon and Game
Boy are trademarks of Nintendo
|
| What is going to be
this Christmas' hot Ticket? |
| No one can actually
predict what is going to be the hot
ticket for this Christmas (I welcome
suggestions!), but one can try to hazard
a guess. That is what I 'm going to do
here. Last year the big ticket items
were, as you all remember was the Furby.
Boy weren't they cute! The year before
that there was the Tamagotchi and Tickle
Me Elmo. This year the biggest items, I
think are going to be Pokemon. Although
they have been riding a huge wave of
success, that success will be even more
apparent this fall. On November 12, the
Pokemon movie will be released, Pokemen
the Movie: Mewtwo's Revenge was the 4th
highest grossing movie in Japan in 1998.
Now I don't think it is going to be 4th
this year in the us, but it will do well
enough to make them pop culture icons and
push them further into people's
consciousness. (See article Pokemon: The
Craze) So what else is there? Well
the Movie Maniacs line from Mcfarlane
toys is going strong, with Michael Myers
and the Scream Baddie. I think these will
be great sellers. Also the Austin Powers:
the Spy Who Shagged Me action figures are
incredibly hot sellers and I think they
will continue to be. And then there are
the Beatles: Yellow Submarine figures,
which will definitely be collectible.
If Toy Biz can get their act
together they may be able to release
action figures based off of their two new
animated series (Spider-Man Unlimited and
Avengers) just before Christmas. If they
manage to do that, than I expect that
they will be really hot sellers. We won't
know if that is even possible until the
Toy Biz display at the San Diego Comics
Convention this summer.
**Well as you now know toy biz has
shown come of the Avengers figures at the
San Diego Comic Con, but not all of them
were there or completed so it looks as
though we will have to wait until early
2000 for them. To See the pictures CLICK
HERE
Another thing, although not action
figures, that will be huge this Christmas
is the Dreamcast from Seaga. The new 128
bit machine has garnered over 250 000
preorders. That beats the previous record
set by the Sony Playstation by 150 000
units. With about 18 games released at
launch it has the potential to become one
of the most successful systems so far. To
read more about the Dreamcast go to www.segaweb.com
where I'm currently a trial writer.
If you have any theories on what might
be this Christmas' 'hot ticket' contact
me at aperry@accesswave.ca.
|
| Pokemon |
Ah
Pokemon, the cute little animals with
super powers. It is easy to dislike these
little creatures until you watch the
show. Sure the show is a little
irritating, with some nonsensical
dialogue, but once you hear the little
creatures speak, you're hooked. Now what
I'm describing here is basically what
happened to me, once I began watching the
show last September. I watched a few
episodes, and I told people how amusing
the show was. Soon enough I had just
about everyone I knew watching this
thing. Some of you may not really know
the history of Pokemon. It all started
about 5 years ago in Japan with a trading
card game. This Game was then adapted
into the incredibly popular Japanese
Gameboy games, then to the TV anime and
many other products to numerous to
mention. The first thing we heard about
Pokemon, was a few years ago in an issue
of Electronic Gaming Monthly. In one of
their issues they discussed a show on
Japanese TV that caused epileptic
seizures in many children during a
flashing scene in an episode. It was
edited out of the American version.
Then the Gameboy games, Red and Blue
were brought over here to North America
where it has been one of the most
successful videogames ever. The Red and
Blue versions of the game are still
consistently good sellers, even after all
this time, and can be credited with
injecting a whole new life into the
Gameboy system.
In addition to the two original games,
there are many spin-off games, such as;
Pokemon Snap (a pokemon picture taking
game for the N64), Pokemon Pinball (a
pinball game for the Gameboy where you
catch all 150 Pokemon by playing
pinball), Pokemon Yellow(A special
version of the original game that follow
more closely the story of the show.),
Super Smash Brothers (a fighting game
where you can play as Pikachu and
Jigglypuff, as well as guest appearances
by other characters) and lastly there is
Pokemon Stadium (a game where 4 players
can fight their Pokemon in 3D Graphics on
the N64. You can upload all your Pokemon
to the N64 via a special adaptor that is
included with the game. Also you can play
the original red or blue on the N64
through this Adaptor.) which is due out
in March of 2000.
One of the biggest thing
that has spawned from the game is the
cartoon. It is one of the highest rated
animated series on television. Warner
Brothers which owns the American rights
to the cartoon has also secured the
rights to Pokemon the Movie: Mewtwo
Strikes Back. This will be released on
November 12, 1999, just in time for
Christmas. And as a predecessor to the
film a special episode 'Pikachu's
vacation' will be shown before the movie
begins. In this short, Mewtwo is
introduced as well as four other new
pokemon.
Although it is not a videogame,
another new game has been introduced to
American markets last year. Going back to
its original Japanese roots, Wizards of
the Coast (makers of the Magic the
Gathering) has released a new Pokemon
card game. The card game allows two
people to be Pokemon trainers and pit
their Pokemon training skills against one
another. The game has been a huge
success, so much so that the cards have
been banned in schools and the starter
packs are running as high as $25CDN in
some areas. There is one starter pack,
and six theme decks. There are regular
booster packs and jungle booster packs
used to expand your deck.
Now the toys! There have been a total
of 32 PVC Pokemon action figures
(although there is little action). There
are four 3 packs that retail in Canada
for about $11.99. The regular two packs
retail for around $7.99. Here is a list
of the available figures:
3 Paks
-Pikachu 3 Pak
-Scyther, Chansey, Pikachu
-Charmander, Charmeleon, Charzard 3 Pak
-Bulbasaur, Ivysaur, Venusaur 3 Pak
-Polywag, Polywhirl, Polywrath 3 Pak
2 Paks
-Kakuna & Beedrill
-Pikachu & Riachu
-Metpod & Butterfree
-Pidgey & Pidgeot
-Evee & Flareon
-Geodue & Goloem
-Ratatta & Raticate
-Psyduck & Golduck
-Meowth &Gengar
-Mankey & Primeape
Here in my part of the country these
figures are just arriving in stores for
the first times and they are not lasting
long. As I said Pokemon fever is heating
up....
For more information try

|
| What Canada does have
to offer to the Collectors Market |
Why
would someone want to get into collecting
action figures in the Canadian market,
when items are so hard to find in our
major toy retailers? There are many
unique things to collect here in Canada..
I think one of our most famous items in
recent years is Sailor Moon. We had an
amazing amount of Sailor Moon products in
Canada. The show is still running several
times a day on Canadian television, while
US TV stations stopped carrying the show.
There was/is a huge movement on the web
to try and save the show, but to no
avail. These figures, especially the
last seasons, which had an all new
assortment, are probably worth quite a
bit to US collectors. Canada 1, US
0.
The show Reboot, produced by
Canadian Mainframe Productions changed
the face of Saturday morning cartoon.
Well maybe not totally, but they are in a
process of changing it. Reboot, to my
knowledge. is the first totally computer
animated television series. That alone is
pretty impressive, but because of the
success of this show, we now have
Transformers in all their 3-D glory, as
well as another show called Shadow
Raiders (War Planets in the US). Reboot,
I believe, was carried for the first two
seasons on CBS in the US and the action
figures may have been released down there
as well. But what makes this a success is
that it is a Canadian production that we
can claim as our own. To view these
figures go to our Archives.
Canada 2, US 0.
As mentioned before Mainframe
Productions have created two more great
shows; Transformers: Beasties (Beast Wars
in the US) and Shadow Raiders (War
Planets in the US.) I guess the Canadian
government decided for us that our
children could not handle the word 'war'
in our children's programming. These
shows are also totally computer rendered,
but are of American descent. The action
figures preceded the show, but were made
a success by the animated series.
These are two really great shows, that
are made here in Canada. Although War
Planets toys from Trendmasters were
distributed everywhere, I don't believe
that the Shadow Raiders figures that were
released in Canada were released in the
US under the War Planets Logo (See Archives). Canada 3, US
0.
Alpha Flight the epitome of
Canadian heroic imagery, but not released
in Canada?! That's right, these figures
were not released here. As a matter of
fact, as far as Marvel and Toy Biz go,
none of their collectors lines are
released here (Except the initial Hulk
& both Venom lines). So we are forced
to go to our comic and hobby shops, or
through the internet to get these toys.
This is where collecting in Canada is
rough. We get none of the exclusive
figures carried in our major chains (No
Toys 'R' Us special two-packs) so to get
these items it is even harder. One of the
major reasons that we cannot get these
toys up here is because the Canadian
government tries to protect its
industries, including the toy industry.
One of the methods used to protect the
toy industry is to require French on the
packaging of every toy sold here (We are
a bilingual country after all).
So it is safe to assume that when
places like Toys "R" Us or
Wal-Mart order some exclusive toys for
their US stores, it is not in their best
interest to have such an already limited
quantity of figures made even smaller, by
doing a second packaging run with
Canadian packaging. Therefore we do not
get these toys. It makes collecting in
Canada very difficult for some things.
Add on top of that, that Canada does not
have many stores that US has, such as KB
Toys and Target.
I know that I don't know too much
about Hockey, but I do know that that is
a slam dunk for three points to bring it
to a tie.
Canada 3 US
3. For most major toys like Star Wars,
the market is pretty much identical What
does this mean? Well neither place is
really better than the other, both places
are unique. For some the grass will be
greener on the other side of the boarder,
for others it doesn't really matter.
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